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Making ONKA

Our mascot started life as a young engineer. He ended up as a small egg wearing our logo. This is how he got there.

ONKA, a white egg held by the three black pieces of the ONKA logo, standing under the words I'm ONKA.
FilmONKA, in his first film.

Every brand has a logo. I wanted ours to have a voice as well: someone who could open our videos, explain what we do, and make people smile while doing it. That someone is ONKA. Here is how he came together, including the versions that didn't make it.

Where it started

Two things were on my mind. One was Duolingo's owl, a mascot people talk about like a friend. The other was a startup's launch film where a small character did the talking. I wanted ours done our own way. They showed me what a character can do for a brand: it makes a company feel like someone.

The first boy

I started with a person: a young engineer, the kind of person who builds things at ONKA. Deep brown skin, a black high-top, a white jacket with black pockets. We explored him in a few directions.

An animated-film-style young engineer in a white hoodie with headphones.
ConceptHeadphones and a hoodie.
A young engineer with a high-top haircut and a white work jacket, holding a tablet.
ConceptA high-top and a work jacket: the one I picked.
A smaller, rounder engineer in a beanie and a white vest.
ConceptA beanie, drawn smaller.
An engineer with locs, in a white jumpsuit and boots.
ConceptLocs and a jumpsuit.

Every round, I pushed him further from realism. He got younger, rounder and simpler, until he was more toy than person.

The engineer as a plastic toy, with bead eyes and a big smile.
ConceptSimpler: a toy.

Too real

Then we built him in 3D, in Blender. With real light on him, he looked like a person again, and that wasn't what I had in mind.

The boy built in 3D, seen from the front, in soft studio light.
BlenderThe boy, built in Blender.
A close-up of the boy's face in 3D.
BlenderHis face, lit like a real object.

We tried him flat, like a cartoon, and then in print dots, like an old comic. Some came close. None of them felt like ours.

The same model shown four ways: lit, then in three flat styles.
BoardThe same model, lit and then flat.
The same model printed in black dots, once in grey and once with brown skin.
BoardThe same model in print dots.

The logo was the character

Then I had a bigger idea. Our logo is an O and a K, cut into three black pieces. What if the mark itself was the character?

The ONKA mark as a character: its three black pieces form his body, with a face, arms and white shoes.
ConceptThe whole mark as his body. This was the one.
A character whose round head is the O of the mark, with a white band across his face.
ConceptThe O as his head.
A character built from the mark's pieces as soft blocks.
ConceptBuilt from the pieces.

Then the face. The obvious place was the white band that runs through the mark. But in our real logo that band is empty space, not white. So I came up with two ideas. One put an eye on each piece. The other was an egg: a white egg held inside the black pieces, so the white finally had a reason to be there.

The character with his face in the white band through the mark.
ConceptThe face in the band.
The character with an eye on two of the black pieces and his mouth on the third.
ConceptAn eye on each piece.
The character as a white egg held inside the three black pieces, his face on the egg.
ConceptThe egg.

The egg was him.

His name is ONKA

He took the company's name. From now on he is the one who talks for us, in anything we make that has a voice. The boy went on the shelf.

ONKA from the front, three-quarter, side and back.
ConceptONKA from every side.
Eight of ONKA's faces: happy, laughing, surprised, worried, and four mouth shapes for talking.
ConceptHis faces, and the shapes his mouth makes when he talks.

Building him

ONKA was modelled in Blender, piece by piece, and checked against the concept until his front view matched it. I wanted him exact, down to the softer K from the concept rather than the sharper one in our logo file.

The concept on the left and ONKA as built on the right, side by side.
BoardThe concept, and ONKA as built.

He has no nose. His eyes and mouth have black outlines, so when he blinks or closes his mouth, each becomes a single clean line.

ONKA's face states, open, blinking, closed and laughing, as concepts above and as built below.
BoardHis face states: the concept above, as built below.

He moves like a bouncy toy: bendy limbs, arms shaped like fins, shoes that roll from heel to toe.

ONKA's arm three ways: the concept, a tube with a ball, and the final fin shape.
BoardHis arm: the concept, a first try, and the fin.
ONKA in seven poses: wave, point, walk, hop, bounce, peek and rise.
Three.jsWave, point, walk, hop, bounce, peek and rise.

Then he needed a voice. It had to sound like a small, cute toy: playful, but not too high-pitched. It took seven tries to find it.

His first film

His first job was to introduce himself. Two storyboards didn't make it. One put him in a hard hat on a factory floor. The other was all layout and no life.

Two storyboard frames of ONKA in a yellow hard hat in a factory.
BoardStoryboard one: the factory.
A grid of storyboard frames on pink cards, with big words and ONKA popping in and out.
BoardStoryboard two: the layout.

What made it was motion: bold type landing on the beat, and ONKA bursting out of our logo to walk you through what we do.

ONKA under the words I'm the brains behind the operation.
FilmThe brains behind the operation.
ONKA beside a phone chat, with a small red anger mark on his head, under the words And it takes eleven messages to find a time.
FilmEleven messages to book a time? Unacceptable.
ONKA beside a laptop showing a clothing store's collection page, under the words We do software, Shopping platforms.
FilmWe do software, like shopping platforms.
ONKA in a 3D viewport, under the words We make 3D characters like me.
Film3D characters, like me.
ONKA sitting beside the ONKA logo at the end of the film.
FilmI'll be around.

ONKA will be hosting our videos from here on. And if you'd like a character like him for your own brand, that is something we make.

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